Tuesday, May 11, 2010

Why Facebook is the Future article

http://www.time.com/time/magazine/article/0,9171,1655722,00.html

This article outlines why Facebook is technically better than the rest of the internet- safer and more secure. It also casually slips in the idea that people use the internet to create a second version of themselves, who they wish they could be in the real world, and how that isn't in fact working out in their favor.

Monday, May 10, 2010

Larry Lessig and Andrew Keen debate

http://www.youtube.com/watch?v=1S6h4IXqcRs

One issue I've found with Andrew Keen is that he has a very difficult time supporting the ideas that he writes about in a verbal confrontation. When people attack him and his ideas on Web 2.0 (as Larry Lessig clearly is) he seems uncomfortable and even comes across as unintelligent sometimes. However, in his actual writings he is fiery and passionate. It makes me wonder if his strength isn't simply in writing very prettily; his words on the page are very convincing, yet watching interviews and debates I find myself wondering how I ever believed him.

Friday, April 30, 2010

Kevin Kelly

My main issue with Kevin Kelly's speech was the dramatization. I felt almost like I was watching an infomercial salesman, trying to sell his concept of Web 3.0 with charts and pictures. He brought up some interesting points, trying to use factual evidence (for instance the number of clicks per day- 100 billion- or the number of online links- 50 trillion) as support for his argument. However, some of his proposed arguments about the internet in the future seemed a little far-fetched to me. He proposed this idea that the internet would be one compact machine and that the rest of the world would just be viewing it on individual portals- computer screens, smartphones, etc. As he said, humans would become an extension of the machine. Everything would be part of the web, be owned by the web. Perhaps the reason that I found this hard to believe is just because it's such a vast and intimidating concept. It sounds almost like the plot-line for a science fiction movie. Also, the way he was proposing it made it seem like it was fact, set in stone, and that it would happen sometime in the near future. I can't see a change like that happening overnight, but a gradual process taking place maybe over the next decade or so.

Thursday, April 29, 2010

Article about Web 3.0- taken over by Web 2.0

http://www.pcmag.com/article2/0,2817,2102852,00.asp

This is an article about Web 3.0 and the Semantic Web. Though the article itself was relatively interesting, what I found most interesting was how completely taken over by Web 2.0 it was. There was endless amounts of tagging within the article, pop up advertisements when the mouse moved over random, unrelated words on the page, and advertisements lining the article.

Web 3.0 Predictions

I forsee Web 3.0 going in the direction proposed by internet experts in Jonathan Strickland's article. I think the main changes will be in Web 3.0's ability to process information; for instance, it is proposed that Web 3.0 will not only be able to remember individual searchs but will also be able to create a profile of likes and dislikes that it can base future searches off of. As scary as it is to think about, the computer will literally be able to understand what you are searching for, not just searching keywords. This is a really big step because it will be re-creating the basic fundamentals of searching the internet. Once this is completed, there will be endless opportunities to continue building, creating a more complex yet more manageable internet.

Thursday, April 8, 2010

Second Business Life


New logo for Second Life advertising the professional aspect of the cyberworld

Friday, March 26, 2010

Second Life logo

For the Illustrator portion of my midterm paper, I would like to create a logo that the website Second Life would potentially use in the future. In a similar fashion to the Sims additions (Sims: Vacation, Sims: Superstar) the creators of Second Life might realize that they have the ability to create new versions of the incredibly popular online cyber world. In my projection (based on my assumptions from my paper that the professional world will continue in the shift online), Second Life would create a sub-world entitled "Second Life: Business" or "Second Business Life", something of that nature, to encompass all the companies that use their website for professional interactions. I would like to use Illustrator (specifically the pathfinder tools) to create a logo for the new business aspect of Second Life. I plan to keep it very similar to the Second Life logo shown above, just potentially change the background to one of a boardroom and maybe change the one hand into two shaking hands and also add the word "business".

Monday, March 22, 2010

Social Media's effect on the Workplace

Web 2.0 is the term coined by Tim O’Reilly in 2004. It is used to refer to the rise of interactivity on the internet. Generally, Web 2.0 is considered to just be any collaboration between people over the web, where web sites are created with the help and information of several contributing sources. A prime example of Web 2.0 is Wikipedia.com, an online encyclopedia that can be updated and changed by any member with an account (http://www.wikipedia.org/). The tagline of the website is “Wikipedia.org, the free encyclopedia that anyone can edit.” Wikipedia is therefore not considered to be a valid source in an educational environment because it is difficult to tell how accurate the updates might be. However, Wikipedia creators still reserve the right to deny any information or new pages. Though many intellectuals frown on the usage of Wikipedia, it is almost a preferable method of research because you get information from people who are very knowledgeable in each specific area. The site has grown tremendously over the past few years, both in database and in users.

Social media follows the same general guidelines as Web 2.0 in that it encourages dialoguing between many people. It also shows a trend in the rise of user-generated content; this means that internet users have become producers as well as audiences and consumers. Social media has become an excellent way for businesses to connect to their customers. It has greatly increased the amount of advertisements that reach target audience. Blogs and other such media are especially helpful in this area. The blogs tend to be focused on a particular subject, and therefore businesses can tell if the followers would have an interest in their product. Blogs are considered social media because they allow postings and responses, creating a sense of dialoguing between several people.

The newest and most popular form of social media is social networking. Social networking is a way to focus on people and their relationships through technology. It also creates the most interaction between people on a larger scale, both in terms of numbers of interaction and distance between people interacting. Through websites like Twitter, Facebook, and MySpace (these are the versions in the United States), users more or less post their entire lives online. People can be followed through links, pictures, videos, posts on other sites, etc. These networks are a means to provide connections. Social networking has increased incredibly rapidly in popularity over the past few years and millions of users are now involved in some way.

Social networking has had a huge impact on the new generation. Teens and young adults now literally live their lives online. This can be a dangerous habit; as more and more adults have joined the social networking craze, teens’ embarrassing, illegal, and unprofessional sides are exposed to teachers, coaches, family members, and even potential employers. Though still a social media, social networking has added another beneficial aspect by increasing the actual networking side. Not only can businesses check out new employees or recent interviewees, they can also scout people interested in their line of work, keep tabs on other companies, keep people updated on their own company status, and perform other such useful tasks.

This concept of Web 2.0 has really changed the world as we know it. Everything seems to be easily accessible, any information you could possibly need to know is somewhere online, either in an article, a blog, or a reference source of some kind. The most important part of its influence is the vast number of people covered in some way by this term Web 2.0. Millions of people from hundreds of countries are on social networking sites, writing online journals, posting YouTube videos, and basically just following this recent trend of moving everything online. Geographical barriers have been completely eradicated; the problems with international communications that were faced in the past have long since been solved. Because of these huge physical leaps, the business world has also been opened to an almost global accessibility; companies are no longer restricted in the ways that they used to be.

These professional barriers have been broken down in several ways. First of all, businesses can search for potential employees through social networking as mentioned before. Also, companies are not limited to looking for employees who live nearby. Thanks to this rise in technology, business meetings can be held over the phone or via conference chat, and therefore all employees don’t necessarily need to travel in to the office every day. Even things like interviews can be held online. Some companies hold interviews using Skype, yet another aspect of Web 2.0. Skyping (a form of video chatting over the internet) allows for visual contact, and many companies set up the calls as if the interviewee was sitting in a boardroom meeting.

Specific companies have allowed this change in international accessibility to completely alter their basic professional set up. IBM in particular has changed tremendously over the past few years. According to an interview seen in Digital Nation, the office buildings at IBM have become like “ghost towns”. Few employees need to drive in to work because they can work from the comfort of their own homes with the same efficiency and amount of progress. It’s a wonder that these workers can accomplish all they need to, but they have come up with a strategic plan of keeping in contact with each other. These employees have moved the business aspect of their lives onto Second Life, a 3D cyber world where “avatars” acting as people can socialize and interact as humans might. It is literally a second, alternate life. Employees design their avatars and even take a class to learn how to properly use all the technology. Their professional lives continue through Second Life as they would in the physical world. The avatars even come together for board room meetings; many times the humans controlling the avatars have never met the person they are interacting with in a face to face setting.

Honestly, this smooth transition from the business environment to which we are accustomed to this new virtual world is worrisome to me. As technology grows more and more complex, our entire world shifts to adapt to it. During this shift, sometimes things we had previously grown accustomed to are lost forever. So the real question seems to be is this change from a personal and business-like world to one of professional isolation beneficial or no?

The main benefit for the companies who are following this shift online is the money that is saved. Individual employees save money and time that would have been spent on travel. Companies also save massive amounts of money by using these free internet sources as a way of interaction between employees and with clients. That seems to be the whole purpose behind conducting interviews on Skype; businesses no longer need to fly the interviewees to their company location.

However, it seems to me that the cons of this professional change far outweigh the pros. Companies making the change may be saving money, but they’re losing face-to-face, personal relationships with customers and between coworkers. There is a certain sense of camaraderie that develops in an office setting between coworkers that cannot be formed when employees work from home. Second Life allows for far less “water cooler gossip”. Also, interactions with potential clients come across as impersonal when conducted over the internet. It seems that it would be beneficial to the company to arrange face to face meetings to really emphasis the importance of the client to them.

The world is changing quickly and everyone is simply struggling to keep up and adapt to the times. It has become a dog-eat-dog world and companies are trying desperately to hang on. However, this internet revolution has started to change everything we have come to associate with businesses and the change seems to be taking away from our business world. This newly formed lack of a business environment seems to almost take away the sense of professionalism needed to maintain the balance of a company.


Thursday, March 11, 2010

Thursday, March 4, 2010

Paper Proposal- Social Media and Professionalism

For my paper I'd like to focus on how Social media and Web 2.0 have influenced the professional world as well as the social world. The recent leaps in technology have completely broken down geographical barriers and therefore opened the business world into a global accessibility. Meetings are held on separate continents through cyber worlds and job interviews are conducted via Skype video chats. However, whether this professional change from a personal and business-like world to one of isolation is beneficial or not has yet to be determined. Are the monetary savings worth losing face-to-face, personal relationships with customers and between coworkers? Or does the lack of a business environment completely take away that aspect of professionalism needed to maintain the balance of a company?

Monday, February 22, 2010

Transparency in Social Media

1.) Today many TV shows and advertisements try to look amateurish or "homegrown" to emulate what is often seen on the Web. Do you think professional prodution values will continue to drop, or do you think amateur user-generated content will get better over time? WHY??
Amateur user-generated content will continue to gain popularity. Advertising, film, and television are all professionally developing content to purposely appear less than professionally produced. This method of production parallels user-generated content that has developed through social media.
The Office is a popular television show that emulates user-generated content by using film techniques that give the appearance of a low budget documentary. Though the show is professionally cast, filmed, and scripted, the overall impression is that is was done by amateurs.
Films like Cloverfield, shown above, and Paranormal Activity are shot to appear like home videos or reality television, an amateur filmmaker "accidentally" capturing important video on a camera. This new trend in production exemplifies the idea that professionals are purposely choosing to use the style of user-generated content to appeal to the audience.
Advertisements such as this one for Sonic are also utilizing a method of production that appears user-generated (and therefore low-quality). Advertising is being completely revolutionized by technology. Because of this, advertising producers need to develop a brand new approach to advertising. In the case of this Sonic commercial, they are choosing to follow the popular trend of YouTube video.

It can be assumed that eventually the professionally produced media will meet somewhere in the middle with the lower-quality media produced by the users. Professionals mirror the user-generated style because that it is what an audience addicted to social networking has come to expect. However, it seems unlikely that professional production will cease to exist entirely. Instead it will level out, as user-generated content becomes more advanced through the use of technology. Eventually, it will no doubt become difficult to tell the difference between the two.

2.) Find a news article and write down tags you would use to define what the article is about. Now go to Digg or another tagging site and see how others have tagged it. What did you learn from the differences or similarities in tagging.
The New York Times reports that Tuft University applicants are now able to submit youtube.com videos as application supplements.

To Impress, Tufts Prospects Turn to YouTube

We would tag this article as: TUFTS UNIVERSITY, YOUTUBE.COM, COLLEGE APPLICATIONS, USER-GENERATED VIDEO.
Given tags are: TUFTS UNIVERSITY, ADMISSION STANDARDS, RECORDINGS AND DOWNLOADS, COMPUTERS AND THE INTERNET.

The given tags were more technology- oriented. The New York Times's tags also covered a broader spectrum (for example "computers and the internet" instead of "user-generated video"). This is most likely due to the fact that Tuft's technological supplement to their application is so revolutionary. The tags we selected would offer more narrow search results.

3.) Why is transparency such an important concept in the Social Media world? Is it MORE or LESS important in the offline world?
Why?
Transparency is an increasingly important concept in our technologically advanced world. As the internet become more advanced (and therefore people get farther and farther away from the original source), it is more difficult to trust the information they're receiving. In order for the readers to believe an individual site, there needs to be an overall trustworthiness and transparency for all websites, and the entire Internet. Though transparency is crucial in both the online and offline world, the assumed transparency of online media increases the necessity for the actuality. In other words, because enough people assume that they can trust the online world, it is extremely hazardous if there is a low level of accountable communication.

Saturday, February 20, 2010

The Persuaders Questions

  • "The Persuaders" begins by questioning the increase in the amount of advertising we typically encounter in our daily lives. How would you assess the amount of advertising you see? Too much? Too little? Just right? In your view, what difference does it make to know that people today see much more advertising in their daily lives than people 20 or 30 years ago?
  • I think there is far too much advertising, overwhelming potential customers when they are trying to shop, watch TV, even just going for a drive. I think that many companies feel that they need to do this in order to get a leg up on the competitors, but in fact the overabundance of advertising has the opposite effect. I feel like people today have become almost desensitized to advertising; we've gotten so used to it that nothing really affects us anymore, unless it's in a negative way, like annoyance. Because there is so much of it, advertising doesn't have the impact that it used to have maybe 20 to 30 years ago.

  • What surprised you in the descriptions of how much demographic information marketers have about potential customers? What kinds of information would you be willing to share about yourself or your family in order to: enter a contest? Get a discount? Get online? Get a cell phone? Use a credit card? Would you be willing to reveal your name, address and phone number? What music you listen to or your favorite snacks? How much you earn? What medications people in your family take? What kinds of information would you want to keep private and why?
  • It alarmed me a little bit to realize just how much information can be learned about you from the sites you visit, your apparent interests, etc and that this information is used to advertise to the type of person you are assumed to be. I personally hate giving out information because there are so many untrustworthy sites out there, I'm afraid of spam and viruses hurting my computer. I tend to only give out credit card information to websites like Amazon that I know are official sites. Also, I don't like the idea that your hobbies, interests, etc become common knowledge to advertisers and are then used against you.

Thursday, February 18, 2010

Digital Nation Commentary

http://www.pbs.org/wgbh/pages/frontline/digitalnation/forum/2010/02/reactions-to-digital-nation-1.html#comments

Saturday, February 13, 2010

Digital Nation II

This documentary had me very torn on my feelings towards the effects of technology on modern society. Each individual story showed the pros and cons of the technology movement to the point that it was difficult to discern whether the good outweighed the bad or vice versa. The main issue seems to be society's renewed focus on what the documentary called "instant gratification"- that as a whole, we are no longer willing to use patience and hard work to get results. We want what we want when we want it. Also, as the narrator pointed out, everyone now seems prone to a complete lack of focus or concentration; instead almost every computer user is easily thrown off course or at least temporarily deterred from the task at hand by some random urge or new lead to follow.

This seemed especially noticeable in the clips about students- both middle school and college level students. For the middle schoolers, the rise of technology was greatly benefiting their work, though the teachers needed to be increasingly inventive in the ways of learning. However, at the college level, technology is merely a distraction and the students were more prone to think and work in what they called "bursts" or "snippets"- only using short term thinking processes. I think this emphasizes the never-ending debate of technology's benefits vs risks. In the end, the main focus is simply on the fact that it is inevitably changing us. Technology helps and hinders learning, it causes addiction, it broadens the professional world, the list goes on and on. But whether the effects are positive or negative is irrelevant- technology is a fast-moving world that eventually everyone is going to need to become a member of- or risk falling behind.

Tuesday, February 9, 2010

Digital Nation

This documentary came as a surprise to me. I knew that the increasing amount of technology was greatly affecting my generation, but I don't think I fully understood to what extent. I am a member of the millions of teenage "multi-taskers", but I'm not nearly as bad as the students who were tested on their multi-tasking abilities. I also didn't realize that multi-tasking was considered such an epidemic that there are research studies being conducted. However, it seems right to assume that this trend is going to affect each new generation, in their education as well as their forms of entertainment.
I agree that it is important to draw attention to the growth of technology and our subsequent dependence on it. However, I believe that it is inevitable- as we create more, we are bound to use it more. Each year, children seem to be learning how to interact technologically at an earlier age and the frequency of uses is growing as well. It is an issue that needs to be addressed, and hopefully slowed down slightly, but it also needs to accepted. The documentary seems to be a good way to introduce the subject to society.

Friday, February 5, 2010

Web 2.0 Terms

user-generated content- various kinds of media content, publicly available, produced by end-users
long tail- refers to the diversification of products- not the top percentile of purchases
network as platform- the network is the engine that drives communication technologies such as data, video, voice, and mobility- collaborative communication
folksonomy- system of classification- collaboratively creating and managing tags to annotate and categorize content
syndication- making web feeds available from a site in order to provide other people with a summary of recently added content
mass collaboration- collective action that occurs when large numbers of people work independently on a single project
computer supported collaboration- technology that affects groups, organizations, communities and societies
web applications- application accessed over a web browser- popular because of the ability to update and maintain them without having to install software to all clients
social-software-software systems that allow users to interact and share data (ie social networking sites like Facebook, Myspace, etc)
video-sharing sites- websites where users can distribute their video clips (most popular- YouTube)
wikis- website that allows easy creation of interlinked web pages (wikipedia)
blogs- type of website- contains regularly updated entries (like diary entries, videos, etc)
mashup- web page of application that combines data from 2+ external sources to create a new service

Smartphone Collage II

The nickname "smartphone" is an accurate one; as each new cellular phone is introduced, it is more intelligent, more sophisticated, and more complex. These phones take our world to another level socially, as well as professionally, artistically, and by way of entertainment. Each new variety has an important addition- first text messaging, then internet, and eventually music and video. The main benefit to this combination of media is convenience for the user. It is now easy to access multitudes of information from one hand-held device. This helps to overcome geological barriers by enabling quick and easy communication despite any amount of distance, but it also heightens society's reliance on technology, more specifically on one particular medium. Many people have become so dependent on the convenience of a smartphone, they are now unable to function without it.

Thursday, February 4, 2010

Monday, January 25, 2010

Medium Examples

Social Networking: text, images, video, audio
Speed, impersonal communication, easy way to keep in contact

Smart Phones: video, audio, text, images
Convenience, access information without needing a computer (hand-held device), combining multiple mediums

Skype: Digital video and audio
Personalization of long-distance communication, enables face-to-face interaction, breaks down distance barriers